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The storm  the pleasure of playing with more disturbing atmospheres with the onset of rain and thunderstorms

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Edelweiss path  Occasionally, the paint job was not just to add details, sometimes a reworking of light was necessary, in order to improve Latest atmosphere and break the too flat aspet of the image delivered by the lighting team. ...

Pastures  An episode where Heidi will fall by accident to the bottom of a hole. A lot of close-ups where the modeling and texture are not enough for these mapping values and therefore had to be catch up painting.

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Pastures  Treatment in painting the rocks and grass returned regularly throughout the series, it was a treat to sublimate them...

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Manor  An episode where lighting received was not suitable to the desired atmosphere of the episode. We should have a light between dog and wolf declining progressively. But Tata sent us a sunset in a fixed time.

He therefore had to resume the plans one by one to obtain the desired atmosphere and to decrease the light ...

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Heidi

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Playing with quotas

 

One of the great originality of this project was that we could paint over the images of the end of the production chain (at the time of final assembly of images at compositing sent by Indians from TATA). One could thus improve the image by adding details, add an "OL" need to change the composition and sometimes even the light and atmosphere of the visual. Luckily much of the staging of Jérôme Mouscadet included many static shots, allowing the necessary adjustments; However, it was occasionally re-project work in camera mapping when the shot was in motion. Of course the ideal would have been to adjust all images of episodes for maximum homogeneity. But the work was already daunting enough, we therefore imposed quotas to stay focus and go up in delivery. Thus, upstream of the work of teams, I was led to make a preselection plans to retouch by episodes, according to the quotas we were taxed. Then the compositing team under the supervision of Géraldine Cugnière attacked the plans episodes before sending it to us through tools automating procedures. Similarly once the images adjusted by the team of painters, they were automatically referred to compositing into separate layers; allowing the team to focus almost exclusively on what the artistic aspect. So as a production designer, I had to deliver the painted backgrounds and follow parallely the general aesthetic aspect of compositing.. Of course we had to work in production time 3D series, it was therefore not easy, but I remain very proud of the experience and results obtained ...

Sometimes some shots needed to be transformed into pan 2d

and were then re-projected in maya to keep the camera movement ...

Crossing points  Intermediate sets were also reworked, such as forest, mountain passes ...

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The Valley  Treatment of grass and mountains in daylight ...

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The Valley  Treatment of grass and mountains in Sunset ...

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The Cabin of peter  it was basically edit the foliage treatment and then sublimate the light ...

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The Winters  pleased to add small details to sublimate the snow ...

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A 360 degree set

 

I was in charge of manufacturing and technical implementation matte paintings on Heidi 3d series. Luckily, many of the episodes were happening in the same place in the valley. So I was able to make a 360 ° environment, or each element were separated, allowing adjustment of composition at the final map layout. Based on a steering neutral light start to the day, it was pretty quick and the atmosphere of decliner variants.
as the sunset etc ...

Matte Painting

Heidi

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02

Heidi

Concept Art

Surfacing / Shading / lighting

 

Once all the artistic database created,

the main production of 3d assets were taken over by the studio located in Mumbai Tata in india. It is from Studio 100 in Paris, I was receiving daily 3d assets to check. I was artistic visual feedback for referrals. once the satisfactory result, it was presented to Jérôme Mouscadet the director, which made me the last necessary corrective. Meanwhile, I had to provide the studio visual references for the lights, moods and Fx series.

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Heidi

Artistic Followed

Character Color 

 

Secondly we had to work on the color of the characters. To be closer to the final result and knowing that manufacturing be outsourced to India, I decided to work and prepare the color models directly on a 3D basis. So I think the Indian teams had a model and a line of the most accurate management unlike art works too traditionalin my opinion topics to interpretations. This choice allowed to work directly on high-definition characters once Emanuel Chapon and his team have prepared 3D models.

Heidi

A "theater" 3d matte Painting

 

In episode 01, Heidi Maienfeld leaves town to go to the mountains. She gets into a train early morning ...
But there should be a scenery for outdoor windows of the latter, lack of time, the delivery of the episode approaching and knowing of course that much of its sets are blurred in second time by the effect speed; the choice is therefore placed on the production of small "theater" 3d matte painting sets to fill the voids while preserving a sense of parallax and a miminum details when the train would have a slower speed from the station ....

Matte Painting

Background Color

 

I was in charge at Studio100 animation 

of the background color research on the TV series Heidi directed by Jerôme Mousscadet.

We tried too maintain the mood of the original done by Takahata and Myazaki, preserving gouache-painted look till the final render.

All the artworks are based on drawings by the designer Renaud Bouet.

Heidi

Concept Art

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Character Color
Background_Color
Matte_Painting
Artistic_Followed
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